Tacticals

Tacticals

Tacticals are pieces of gear with specific effects like in your ability tree. These effects range from use as just boosting an existing effect to giving an entirely new one. To get a more powerful tactical effect, you will want to choose discipline specific tacticals.

Where to Get Tacticals

Tacticals can be bought at Morro the Reaper (Imperial Fleet) and Sabacc Sav (Republic Fleet) in the Supplies area. They are available when you reach level 75. Each tactical costs 3,000 Tech Fragments and 1,000,000 credits.

Other tacticals are available to craft by buying the schematics at S3T-BNS in the Spoils of War room in the Supplies area, costing 2,000 Tech Fragments and 1,000,000 credits each. Still others can be bought at the Reputation vendors on Onderon for 1,500,000 credits after reaching Legend rank.

Best Usage

Simplifying of what kind of tacticals are used where:

Type of Tactical ItemBest Used When FightingFound in This Content
Single-Target SustainedBossesOperations & Flashpoints
AoETrash MobsSolo Content, Flashpoints, & Uprisings
Spike DamageOther PlayersWarzones, Arenas, & PvP

Tacticals are best used against certain types of enemies, so it would be a good idea to equip tacticals for what you play the most often. They basically become useless if not used against the right type of enemy.

Tactical Catalog

  • Bounty Hunter
  • Imperial Agent
  • Sith Inquisitor
  • Sith Warrior

Bounty Hunter

  • Mercenary
  • Powertech

Mercenary

NameDisciplineEffectVendor
Burning BrightArsenalDealing damage with Blazing Bolts increases the damage of your next Priming Shot, stacking up to 4 times to 100%.Tactical Vendor
Gyroscopic StabilizersArsenalReduces the cooldown of Death From Above by 20 seconds. Death From Above deals 25% more damage to targets affected by your Tracer Missile’s Heat Signature.Tactical Vendor
Primed IgnitionArsenalPriming Shot causes its target to burn. Blazing Bolts, Heatseeker Missiles, and Tracer Missile all tick its damage.Tactical Vendor
Kolto VaporsBodyguardThe Kolto Pods left by Kolto Missile last a second longer and heal for an additional 5%.Tactical Vendor
Running RestorationBodyguardHealing Scan can be activated while moving and heals for an additional 15%.Tactical Vendor
SC-4 Treatment ScannerBodyguardProgressive Scan heals for an additional 5% and generates Supercharge stacks while channeled, up to 4 stacks for a completed channel.Tactical Vendor
Continuous FireInnovative OrdnanceSweeping Blasters and Death From Above refresh and tick your Incendiary Missile burn and Serrated Shot bleed. This effect can only occur once every 2.5 seconds.Tactical Vendor
Energized ChargesInnovative OrdnanceThe durations of Innovative Ordnance’s Supercharged Gas and Supercharged Burn are doubled, and their effectiveness is improved.Tactical Vendor
Magnetic ResonanceInnovative OrdnanceExploding Thermal Detonator early with Mag Shot causes your next Power Shot to deal additional Elemental damage.Tactical Vendor
Cool Your JetsAllRocket Out vents 20 heat and immobilizes enemies around you for a few seconds as you leave.Tactical Vendor
JettisonAllJet Boost increases your movement speed by 50% for 3 seconds. For each enemy you hit with Jet Boost, the active recharge time for Rocket Out is reduced by 2 seconds.Tactical Vendor
Power CycleAllWhen you use an ability with an activation time with Power Surge, that ability is not put on cooldown.Tactical Vendor

Powertech

NameDisciplineEffectVendor
Energized VambraceAdvanced PrototypeGaining an Energy Lode stack increases Retractable Blade’s bleed and Magnetic Blast’s damage by 5% for 10 seconds. Stacks up to 4 times.Tactical Vendor
Flame DetonationAdvanced PrototypeDealing damage with Flame Sweep to a target affected by a pre-exploded Thermal Detonator causes it to explode, creating a large explosion that deals damage to all nearby enemies.Tactical Vendor
Powered DetonatorAdvanced PrototypeThermal Detonator remains dormant on the target for 12 seconds, and can be detonated by Magnetic Blast, Energy Burst or Rail Shot. Depending on which is used, a different effect is applied.
Magnetic Blast: Slows the target by 50% for 10 seconds.
Energy Burst: The cooldown of Rocket Punch is reset your next Rocket Punch costs no heat.
Rail Shot: Your next Shoulder Cannon missile deals 20% more damage.
Tactical Vendor
HotswapShield TechTranslocating a guarded target gives them a large amount of damage reduction for 6 seconds, taunts enemies and places a benign presence on you. After 6 seconds, you swap back.Tactical Vendor
Oil FireShield TechFirestorm deals 20% more damage to targets affected by your Oil Slick. For each enemy affected by Oil Slick hit with Firestorm, your damage reduction is increased by 3% and the cooldown of Oil Slick is reduced by 1.5 seconds.Tactical Vendor
Thermal ScreenShield TechHeat Screen now stacks up to 6 times and Heat Blast or Payday only consumes 3 stacks on use. Activating Energy Yield immediately generates 6 Heat Screens and finishes the cooldown of Heat Blast or Payday.Tactical Vendor
Explosive WeaponryPyrotechWhile Explosive Fuel is active Flaming Fist, Flame Burst and Immolate do damage to all nearby targets and Searing Wave hits twice.Tactical Vendor
Flame DissipationPyrotechWhen Superheated Flamethrower reaches or refreshes to 2 stacks, it applies Flame Dissipation to you, lowering the cost Searing Wave by 3 heat. Stacks up to 5 times, and is consumed by Searing Wave at 5 stacks. When consumed, Flame Dissipation increases your flame attack damage by 10% for 20 seconds.Tactical Vendor
Superheated FuelPyrotechExplosive Fuel increases all Flame attacks critical chance and critical hit damage by 25%.Tactical Vendor
Flying FistsAllRocket Punch and Flaming Fist now have a range of 10m.Tactical Vendor
Neural TriggerAllDealing damage to an enemy affected by your Neural Dart roots them for 2 seconds and ends the taunt.Crafting – GTN or
S3T-BNS Vendor
Cybertech Tactical 1

Imperial Agent

  • Operative
  • Sniper

Operative

NameDisciplineEffectVendor
Acid LashConcealmentLaceration damage triggers Acid Blade damage and refreshes its duration.Tactical Vendor
Explosive CellsConcealmentWhen Volatile Substance triggers, it deals damage to all enemies around the primary target and spreads its effects.Tactical Vendor
Volatile StrikeConcealmentVeiled Strike automatically critically hits targets affected by your unexploded Volatile Substance and triggers it immediately. Dealing damage this way causes your next Backstab to critically hit.Tactical Vendor
Critical SurgeryMedicineSurgical Probe always critically heals targets below 50% health.Tactical Vendor
Diagnostic ProbeMedicineActivating Surgical Probe reduces the activation time of the next Kolto Injection by .25 seconds. At 3 stacks, Kolto Injection activates instantly and consumes all stacks.Tactical Vendor
Regenerative WavesMedicineKolto Waves consumes a Tactical Advantage and heals 20% more per tick.Tactical Vendor
Catalyzed ToxinsLethalityToxic Blast finishes all your poison effects on the target and deals their remaining damage immediately. Toxic Blast’s cooldown is extended by 9 seconds.Tactical Vendor
Synox ShotsLethalityToxic Blast does 75% more damage. Whenever Toxic Blast critically hits, it restores 2 energy.Tactical Vendor
Viral ElementsLethalityToxic Haze spreads Toxic Blast’s effect and Lethal Strike does additional damage to all nearby targets affected by Toxic Haze.Tactical Vendor
Augmented HolocommAllHolotraverse gains an additional charge.Tactical Vendor
Combat Medic TrainingAllResuscitation Probe becomes an instant cast and Kolto Infusion can be cast while moving.Crafting – GTN or
S3T-BNS Vendor
Armstech Tactical 1
Surgical ShivAllHalf of Shiv’s and Veiled Strike’s damage heals you.Tactical Vendor

Sniper

NameDisciplineEffectVendor
MG-2 Polygrade Dispersal CapsEngineeringWhen Explosive Probe’s Cluster Bombs detonate, they deal damage to all enemies around their target.Tactical Vendor
Ruthless InterrogationEngineeringSeries of Shots refreshes Interrogation Probe and ticks its damage every time it hits. Electrified Railgun deals 75% more damageTactical Vendor
T0-R0 Ionic DischargeEngineeringExplosive Probe now only triggers from EMP Discharge and deals 50% more damage.Tactical Vendor
Agitating EnergiesMarksmanshipCorrosive Dart deals more damage and dealing damage with Followthrough and Penetrating Blast refreshes its bleed effect on its target and ticks its damage.Tactical Vendor
B-0 Differential Targeting SystemMarksmanshipActivating Covered Escape or returning to your marker with Hololocate makes your next Ambush activate instantly and deal 30% more damage.Tactical Vendor
Refraction PointMarksmanshipPenetrating Blast does splash damage to targets around the primary target and causes your next Followthrough to deal splash damage as well.Tactical Vendor
Airborne AgentsVirulenceCorrosive Grenade spreads Weakening Blast’s effect. Lethal Shot does splash damage to all targets affected by Corrosive Grenade.Tactical Vendor
Exploited WeaknessVirulenceWeakening Blast deals 50% more damage. Dealing damage with Lethal Shot causes the target to take poison damage over 18 seconds.Tactical Vendor
Ultraviolet BlastVirulenceWeakening Blast finishes off all your directly applied poison effects on the target at once, dealing all their remaining damage. While the target is affected by Weakening Blast, Cull converts your lingering poison effects on the target into the original poison effects. Weakening Blast’s cooldown is increased by 6 seconds.Tactical Vendor
CS-3 Velocity Holo-DampenerAllHololocate increases your damage reduction by 15% for 10 seconds when you return.Tactical Vendor
Kolto BombardmentAllOrbital Strike heals allies in the area whenever it ticks.Tactical Vendor
Sniper SiegeAllEnemies take 10% more damage while under Suppressive Fire. Does not affect Operation bosses.Tactical Vendor

Sith Inquisitor

  • Assassin
  • Sorcerer

Assassin

NameDisciplineEffectVendor
Blade of the ElementsDeceptionThe critical hit chance of Reaping Strike is increased by 50% per Voltage stack. Critically hitting with Voltaic Slash reduces the cooldown of of Reaping Strike by 1.5 seconds.Tactical Vendor
May Cause InjuryDeceptionGaining a stack of Voltage causes your next Discharge to arc to multiple targets.Tactical Vendor
The Awakened FlameDeceptionWhen Ball Lightning deals damage, it causes its target to become electrified, dealing energy damage over 6 seconds.Tactical Vendor
Ancient Tome of Exar KunDarknessWither generates Redirected Wrath stacks for every enemy it hits, increasing your shield absorption and damage reduction by 2% per stack for 5 seconds. In addition, Maul deals 10% more damage to targets affected by Wither’s slow effect.Tactical Vendor
Friend of the ForceDarknessForce Shroud also applies to any ally you are guarding.Tactical Vendor
Shroud of a ShadowDarknessUsing Force Shroud while Dark Ward is active consumes it, but extends the duration of Force Shroud by a quarter of a second for each Dark Ward stack consumed.Tactical Vendor
Ward of the ContinuumDarknessDark Ward now has 10 charges and Dark Bulwark can no longer restore charges. Consuming a charge of Dark Ward increases defense chance by 1%. This effect stacks up to 10 times and lasts for 20 seconds or until Dark Ward is reactivated.Tactical Vendor
Quick EscalationHatredIncreases the critical chance of Leeching Strike by 25%. Critically hitting with Leeching Strike resets its cooldown and grants Hungering Blade, increasing the critical chance of Leeching Strike by an additional 25% for the next 6 seconds. Hungering Blade stacks up to 3 times and is removed after Leeching Strike deals damage at 3 stacks.Tactical Vendor
Severance PayHatredDeath Field does 30% more damage to slowed targets and finishes the cooldown of Severing Slash.Tactical Vendor
Two Time TroubleHatredCreeping Terror has a 100% chance to tick an additional time when you deal damage with Assassinate and a 60% chance to tick an additional time when you deal damage with a non-basic melee attack. Does not trigger additional healing.Tactical Vendor
Chant of RegenerationAllRecklessness increases your Force regeneration greatly for a short time.Tactical Vendor
Jerra’s PersistenceAllPhantom Stride gains 2 charges.Crafting – GTN or
S3T-BNS Vendor
Armstech Tactical 2
TraumatizerAllMaul and Low Slash inflict trauma for 15 seconds, reducing all healing the target receives by 20%.Tactical Vendor
Two CloaksAllForce Cloak has 2 charges.Tactical Vendor

Sorcerer

NameDisciplineEffectVendor
Elemental ConvectionLightningVolt Rush triggers Lightning Storm when activated. Chain Lightning grants Volt Flux, causing Volt Rush to arc to multiple targets for the next 10 seconds.Tactical Vendor
Eyrin’s HasteLightningForce Speed grants an additional Convection stack. 3 Convection stacks allow Thundering Blast to be activated instantly, consuming all stacks. Lightning Bolt deals 10% more damage and Thundering Blast deals 20% more damage while Convection is active.Tactical Vendor
StormwatchLightningLightning Flash applies Stormwatch to its targets. For the next 15 seconds, whenever the target takes damage from Affliction, Crushing Darkness or Thundering Blast a lightning bolt is called down upon the target, dealing energy damage.Tactical Vendor
Ticking Force-BombLightningForked Darkness now has a greater chance to activate on Crushing Darkness and Crushing Darkness deals more damage each time it ticks.Tactical Vendor
All for OneCorruptionRevivification’s pool concludes with a burst of dark Force energy, healing up to 8 allies within it.Tactical Vendor
One for AllCorruptionRoaming Mend heals up to 5 targets instead of 4.Tactical Vendor
Storm’s SuccorCorruptionVolt Rush heals an ally within 20 meters of the damaged enemy. This healing scales up with each charge of Energized, and Energized charges also reduce the Force Volt Rush consumes by 30% per charge.Tactical Vendor
Killing FieldMadnessDemolish hits all nearby targets affected by your Deathmark.Tactical Vendor
Mystic’s Ruthless BladeMadnessDemolish deals 20% more damage on initial hit. Additionally, under Polarity Shift, Demolish resets the cooldown of Force Leech, and causes the next Force Leech to activate instantly.Tactical Vendor
Tempest of RhoMadnessLightning Strike and Overloaded Strike has a 100% chance and Force Lightning has a 50% chance to cause Creeping Terror to tick an additional time whenever they deal damage. Does not trigger additional healing.Tactical Vendor
The RushdownMadnessWhen Force Lightning generates 4 stacks of Wrath, you gain Wrath Rush, allowing your next 3 Volt Rushes to deal 25% more damage and cost 50% less Force. Volt Rush consumes all stacks of Wrath.Tactical Vendor
A Healing HandAllExtrication now heals you and the target and makes your next Resurgence free.Tactical Vendor
An Explosive ReturnAllReturning to your Phase Walk marker causes a Force explosion around you, dealing damage to any enemies around.Tactical Vendor
Cleanse the AgonyAllConsuming Darkness lowers the cooldown of Expunge by 3 seconds.Crafting – GTN or
S3T-BNS Vendor
Artifice Tactical 2
Endless BarrierAllActivating Unnatural Preservation removes Static Barrier’s Deionize effect from you.Tactical Vendor

Sith Warrior

  • Juggernaut
  • Marauder

Juggernaut

NameDisciplineEffectVendor
Joiner’s PressureRageActivating Force Push on a target affected by Force Crush grants Joiner’s Pressure, increasing your damage dealt by 20% for 10 seconds.Tactical Vendor
Syn’s Second AmuletRageRetaliation refunds one rage and finishes the cooldown of Furious Strike.Tactical Vendor
Unknowing Ancient TextRageForce Crush builds a Furious Power ability charge.Tactical Vendor
Hord’s Makashi StrikeImmortalRetaliation consumes Aegis Assault damage reduction and grants Retaliating Defense, increasing damage reduction by 7% for 20 seconds.Tactical Vendor
Jaw BreakerImmortalUsing Backhand while Invincible is active extends the duration of Invincible by 5 seconds.Tactical Vendor
Leviathan’s HideImmortalCrushing Blow generates stacks of Crushing Defense for every enemy it hits, granting 2.5% increased damage reduction per stack for 10 seconds. Stacks up to 8 times.Tactical Vendor
A Vicious CycleVengeanceHew triggers a Retaliation that does 30% more damage.Tactical Vendor
Cut to PiecesVengeanceWhen a bleed tick critically hits, it reduces the cooldown of Vengeful Slam by one and a half seconds. Can occur once every two seconds.Tactical Vendor
Hemophilic SlashVengeanceRavage refreshes the duration of Force Scream, Impale and Shatter’s bleeds on the target and ticks their damage.Tactical Vendor
Grit TeethAllThe active cooldown of Saber Ward is reduced by 2 seconds when you are attacked. This effect cannot occur more than once per second.Crafting – GTN or
S3T-BNS Vendor
Biochem Tactical 1
Rancor’s TailAllActivating Saber Ward finishes the cooldown of Force Push.Tactical Vendor
Throwing ArmAllSaber Throw lowers the targets accuracy by 70% for 6 seconds.Tactical Vendor

Marauder

NameDisciplineEffectVendor
Malmourral MaskAnnihilationWhen Annihilate deals damage to an enemy affected by Force Rend, triggers a burst of damage to up to 8 targets around.Tactical Vendor
No Time for FoolsAnnihilationAnnihilate automatically kills standard and weak enemies with less than 30% health. Killing an enemy this way resets the cooldown of Annihilate.Tactical Vendor
Spiteful SaberAnnihilationRupture deals 10% more damage. Vicious Slash, Vicious Throw, and Dual Saber Throw refresh the duration of your Rupture’s bleed effect and tick its damage.Tactical Vendor
Thirsty BladeAnnihilationRavage deals 5% more damage for each bleed stacked on the target, up to 25%.Tactical Vendor
Andeddu’s MalevolenceCarnageUsing Gore causes its target to bleed, dealing internal damage over 12 seconds.Tactical Vendor
Shard of MortisCarnageDealing damage with Massacre grants a stack of Hyper, up to a max of 3. For each stack, your critical hit chance increases by 15% and the rage cost of your next Massacre increases by 1. Hyper lasts 6 seconds and ends after dealing damage with an ability that isn’t Massacre, generating 1 rage per stack removed.Tactical Vendor
The ProsecutionCarnageDevastating Blast is now affected by Furious Power.Tactical Vendor
Tome of Unyielding BladesCarnageSmash causes your next Massacre to do damage to up to 8 enemies near the primary target.Tactical Vendor
Cauterized CoronaryFuryFurious Strike causes its target to bleed.Tactical Vendor
Enrage CrushFuryRaging Burst and Smash detonate Force Crush, dealing Force Crush’s remaining damage to up to 8 enemies in an area around the primary target.Tactical Vendor
Force BarterFuryFurious Strike refunds one additional rage after it hits, but refunds all its rage if you would have fallen to zero.Tactical Vendor
PerseveranceFuryUsing Obliterate with Furious Power causes it to critically hit and increases your critical strike chance by 20% for 2 seconds.Tactical Vendor
Defel Spliced GenesAllThe cooldown of Force Camouflage is reduced by 5 seconds. While Force Camouflage is active, you gain a charge of Hidden Savagery every 0.5 seconds. Each charge of Hidden Savagery increases the damage dealt by your next melee attack by 4%. Stacks up to 12 charges and lasts for up to 6 seconds after exiting Force Camouflage.Tactical Vendor
Hidden PowerAllForce Camouflage generates 2 rage per second.Tactical Vendor
Undying CloakAllTaking damage while Cloak of Pain is active reduces the cooldown of Undying Rage by 5 seconds per hit. Cannot occur more than once every 2 seconds.Crafting – GTN or
S3T-BNS Vendor
Cybertech Tactical 1
  • Jedi Consular
  • Jedi Knight
  • Smuggler
  • Trooper

Jedi Consular

  • Sage
  • Shadow

Sage

NameDisciplineEffectVendor
Elemental ConvectionTelekineticsTelekinetic Blitz triggers Tidal Force when activated. Telekinetic Wave grants Telekinetic Deluge, causing Telekinetic Blitz to arc to multiple targets for the next 10 seconds.Tactical Vendor
Eyrin’s HasteTelekineticsForce Speed grants an additional Clamoring Force stack. 3 Clamoring Force stacks allow Turbulence to be activated instantly, consuming all stacks. Telekinetic Burst deals 10% more damage and Turbulence deals 20% more damage while Clamoring Force is active.Tactical Vendor
StormwatchTelekineticsTelekinetic Gust applies Stormwatch to its targets. For the next 15 seconds, whenever the target takes damage from Weaken Mind, Mind Crush or Turbulence a force gust is called down upon the target, dealing kinetic damage.Tactical Vendor
Ticking Force-BombTelekineticsMental Momentum now has a greater chance to activate on Mind Crush and Mind Crush deals more damage each time it ticks.Tactical Vendor
All for OneSeerSalvation’s pool concludes with a burst of light Force energy, healing up to 8 allies within it.Tactical Vendor
One for AllSeerWandering Mend heals up to 5 targets instead of 4.Tactical Vendor
Storm’s SuccorSeerTelekinetic Blitz heals an ally within 20 meters of the damaged enemy. This healing scales up with each charge of Empowered, and Empowered charges also reduce the Force Telekinetic Blitz consumes by 30% per charge.Tactical Vendor
Killing FieldBalanceVanquish hits all nearby targets affected by your Force Suppression.Tactical Vendor
Mystic’s Ruthless BladeBalanceVanquish deals 20% more damage on initial hit. Additionally, under Mental Alactiry, Vanquish resets the cooldown of Force Serenity, and causes the next Force Serenity to activate instantly.Tactical Vendor
Tempest of RhoBalanceDisturbance and Destructive Wave has a 100% chance and Telekinetic Throw has a 50% chance to cause Sever Force to tick an additional time whenever they deal damage. Does not trigger additional healing.Tactical Vendor
The RushdownBalanceWhen Telekinetic Throw generates 4 stacks of Presence of Mind, you gain Presence Blitz, allowing your next 3 Telekinetic Blitz to deal 25% more damage and cost 50% less Force. Telekinetic Blitz consumes all stacks of Presence of Mind.Tactical Vendor
A Healing HandAllRescue now heals you and the target and makes your next Rejuvenate free.Tactical Vendor
An Explosive ReturnAllReturning to your Phase Walk marker causes a Force explosion around you, dealing damage to any enemies around.Tactical Vendor
Cleanse the AgonyAllVindicate lowers the cooldown of Restoration by 3 seconds.Crafting – GTN or
S3T-BNS Vendor
Artifice Tactical 2
Endless BarrierAllActivating Force Mend removes Force Armor’s Force-imbalanced effect from you.Tactical Vendor

Shadow

NameDisciplineEffectVendor
Blade of the ElementsInfiltrationThe critical hit chance of Vaulting Slash is increased by 50% per Clairvoyance stack. Critically hitting with Clairvoyant Strike reduces the cooldown of Vaulting Slash by 1.5 seconds.Tactical Vendor
May Cause InjuryInfiltrationGaining a stack of Clairvoyance causes your next Force Breach to arc to multiple targets.Tactical Vendor
The Awakened FlameInfiltrationPsychokinetic Blast crushes its target, causing kinetic damage over 6 seconds.Tactical Vendor
Ancient Tome of Exar KunKinetic CombatSlow Time generates Redirected Retribution stacks for every enemy it hits, increasing your shield absorption and damage reduction by 2% per stack for 5 seconds. In addition, Shadow Strike deals 10% more damage to targets affected by Slow Time’s slow effect.Tactical Vendor
Friend of the ForceKinetic CombatResilience also applies to any ally you are guarding.Tactical Vendor
Shroud of a ShadowKinetic CombatUsing Resilience while Kinetic Ward is active consumes it, but extends the duration of Resilience by a quarter of a second for each Kinetic Ward stack consumed.Tactical Vendor
Ward of the ContinuumKinetic CombatKinetic Ward now has 10 charges and Kinetic Bulwark can no longer restore charges. Consuming a charge of Kinetic Ward increases defense chance by 1%. This effect stacks up to 10 times and lasts for 20 seconds or until Kinetic Ward is reactivated.Tactical Vendor
Quick EscalationSerenityIncreases the critical chance of Serenity Strike by 25%. Critically hitting with Serenity Strike resets its cooldown and grants Balancing Blade, increasing the critical chance of Serenity Strike by an additional 25% for the next 6 seconds. Balancing Blade stacks up to 3 times and is removed after Serenity Strike deals damage at 3 stacks.Tactical Vendor
Severance PaySerenityForce in Balance does 30% more damage to slowed targets and finishes the cooldown of Cleaving Cut.Tactical Vendor
Two Time TroubleSerenitySever Force has a 100% chance to tick an additional time when you deal damage with Spinning Strike and a 60% chance to tick an additional time when you deal damage with a non-basic melee attack. Does not trigger additional healing.Tactical Vendor
Chant of RegenerationAllForce Potency increases your Force regeneration greatly for a short time.Tactical Vendor
Jerra’s PersistenceAllShadow Stride gains 2 charges.Crafting – GTN or
S3T-BNS Vendor
Armstech Tactical 2
TraumatizerAllShadow Strike and Low Slash inflict trauma for 15 seconds, reducing all healing the target receives by 20%.Tactical Vendor
Two CloaksAllForce Cloak has 2 charges.Tactical Vendor

Jedi Knight

  • Guardian
  • Sentinel

Guardian

NameDisciplineEffectVendor
Joiner’s PressureFocusActivating Force Push on a target affected by Force Exhaustion grants Joiner’s Pressure, increasing your damage dealt by 20% for 10 seconds.Tactical Vendor
Syn’s Second AmuletFocusRiposte refunds one focus and finishes the cooldown of Concentrated Slice.Tactical Vendor
Unknowing Ancient TextFocusForce Exhaustion builds a Force Clarity ability charge.Tactical Vendor
Hord’s Makashi StrikeDefenseRiposte consumes Warding Strike damage reduction and grants Riposte Form, increasing damage reduction by 7% for 20 seconds.Tactical Vendor
Jaw BreakerDefenseUsing Hilt Bash while Warding Call is active extends the duration of Warding Call by 5 seconds.Tactical Vendor
Leviathan’s HideDefenseGuardian Slash generates stacks of Crushing Defense for every enemy it hits, granting 2.5% increased damage reduction per stack for 10 seconds. Stacks up to 8 times.Tactical Vendor
A Vicious CycleVigilanceWhirling Blade triggers a Riposte that does 30% more damage.Tactical Vendor
Cut to PiecesVigilanceWhen a burn tick critically hits, it reduces the cooldown of Vigilant Thrust by 1 second.Tactical Vendor
Hemophilic SlashVigilanceBlade Barrage refreshes the duration of Blade Storm, Overhead Slash and Plasma Brand’s burns on the target and ticks their damage.Tactical Vendor
Grit TeethAllThe active cooldown of Saber Ward is reduced by 2 seconds when you are attacked. This effect cannot occur more than once per second.Crafting – GTN or
S3T-BNS Vendor
Biochem Tactical 2
Rancor’s TailAllActivating Saber Ward finishes the cooldown of Force Push.Tactical Vendor
Throwing ArmAllSaber Throw lowers the targets accuracy by 70% for 6 seconds.Tactical Vendor

Sentinel

NameDisciplineEffectVendor
Malmourral MaskWatchmanWhen Merciless Slash deals damage to an enemy affected by Force Melt, triggers a burst of damage to up to 8 targets around.Tactical Vendor
No Time for FoolsWatchmanMerciless Slash automatically kills standard and weak enemies with less than 30% health. Killing an enemy this way resets the cooldown of Merciless Slash.Tactical Vendor
Spiteful SaberWatchmanCauterize deals 10% more damage. Slash, Dispatch, and Twin Saber Throw refresh the duration of your Cauterize’s burn effect and tick its damage.Tactical Vendor
Thirsty BladeWatchmanBlade Barrage deals 5% more damage for each burn stacked on the target, up to 25%.Tactical Vendor
Andeddu’s MalevolenceCombatLance causes its target to burn, dealing elemental damage over 12 seconds.Tactical Vendor
Shard of MortisCombatDealing damage with Blade Rush grants a stack of Hyper, up to a max of 3. For each stack, your critical hit chance increases by 15% and the focus cost of your next Blade Rush increases by 1. Hyper lasts 6 seconds and ends after dealing damage with an ability that isn’t Blade Rush, generating 1 focus per stack removed.Tactical Vendor
The ProsecutionCombatClashing Blast is now affected by Force Clarity.Tactical Vendor
Tome of Unyielding BladesCombatForce Sweep causes your next Blade Rush to do damage to up to 8 enemies near the primary target.Tactical Vendor
Cauterized CoronaryConcentrationConcentrated Slice causes its target to burn.Tactical Vendor
Enrage CrushConcentrationFocused Burst and Force Sweep detonate Force Exhaustion, dealing Force Exhaustion’s remaining damage to up to 8 enemies in an area around the primary target.Tactical Vendor
Force BarterConcentrationConcentrated Slice refunds one additional rage after it hits, but refunds all its rage if you would have fallen to zero.Tactical Vendor
PerseveranceConcentrationUsing Zealous Leap with Force Clarity causes it to critically hit and increases your critical strike chance by 20% for 2 seconds.Tactical Vendor
Defel Spliced GenesAllThe cooldown of Force Camouflage is reduced by 5 seconds. While Force Camouflage is active, you gain a charge of Hidden Advance every 0.5 seconds. Each charge of Hidden Advance increases the damage dealt by your next melee attack by 4%. Stacks up to 12 charges and lasts for up to 6 seconds after exiting Force Camouflage.Tactical Vendor
Hidden PowerAllForce Camouflage generates 2 focus per second.Tactical Vendor
Undying CloakAllTaking damage while Rebuke is active reduces the cooldown of Guarded by the Force by 5 seconds per hit. Cannot occur more than once every 2 seconds.Crafting – GTN or
S3T-BNS Vendor
Cybertech Tactical 1

Smuggler

  • Gunslinger
  • Scoundrel

Gunslinger

NameDisciplineEffectVendor
MG-2 Polygrade Dispersal CapsSaboteurWhen Explosive Charge’s Contingency Charges detonate, they deal damage to all enemies around their target.Tactical Vendor
Ruthless InterrogationSaboteurSpeed Shot refreshes Shock Charge and ticks its damage every time it hits. Blazing Speed deals 75% more damage.Tactical Vendor
T0-R0 Ionic DischargeSaboteurExplosive Charge now only triggers from Sabotage and deals 50% more damage.Tactical Vendor
Agitating EnergiesSharpshooterVital Shot deals more damage and dealing damage with Trickshot and Penetrating Rounds refreshes its bleed effect on its target and ticks its damage.Tactical Vendor
B-0 Differential Targeting SystemSharpshooterActivating Hightail It or returning to your marker with Hideout makes your next Aimed Shot activate instantly and deal 30% more damage.Tactical Vendor
Refraction PointSharpshooterPenetrating Rounds does splash damage to targets around the primary target and causes your next Trickshot to deal splash damage as well.Tactical Vendor
Airborne AgentsDirty FightingShrap Bomb spreads Hemorrhaging Blast’s effect. Dirty Blast does splash damage to all targets affected by Shrap Bomb.Tactical Vendor
Exploited WeaknessDirty FightingHemorrhaging Blast deals 50% more damage. Dealing damage with Dirty Blast causes the target to take bleed damage over 18 seconds.Tactical Vendor
Ultraviolet BlastDirty FightingHemorrhaging Blast finishes off all your directly applied bleed effects on the target at once, dealing all their remaining damage. While the target is affected by Hemorrhaging Blast, Wounding Shots converts your lingering bleed effects on the target into the original bleed effects. Hemorrhaging Blast’s cooldown is increased by 6 seconds.Tactical Vendor
CS-3 Velocity Holo-DampenerAllHideout increases your damage reduction by 15% for 10 seconds when you return.Tactical Vendor
Kolto BombardmentAllBombing Run heals allies in the area whenever it ticks.Tactical Vendor
Sniper SiegeAllEnemies take 10% more damage while under Sweeping Gunfire. Does not affect Operation bosses.Tactical Vendor

Scoundrel

NameDisciplineEffectVendor
Acid LashScrapperSucker Punch damage triggers Flechette Round damage and refreshes its duration.Tactical Vendor
Explosive CellsScrapperWhen Blood Boiler triggers, it deals damage to all enemies around the primary target and spreads its effects.Tactical Vendor
Volatile StrikeScrapperBludgeon automatically critically hits targets affected by your unexploded Blood Boiler and triggers it immediately. Dealing damage this way causes your next Back Blast to critically hit.Tactical Vendor
Critical SurgerySawbonesEmergency Medpac always critically heals targets below 50% health.Tactical Vendor
Diagnostic ProbeSawbonesActivating Emergency Medpac reduces the activation time of the next Underworld Medicine by .25 seconds. At 3 stacks, Underworld Medicine activates instantly and consumes all stacks.Tactical Vendor
Regenerative WavesSawbonesKolto Waves consumes an Upper Hand and heals 20% more per tick.Tactical Vendor
Catalyzed ToxinsRuffianSanguinary Shot finishes all your bleed effects on the target and deals their remaining damage immediately. Sanguinary Shot’s cooldown is extended by 9 seconds.Tactical Vendor
Synox ShotsRuffianSanguinary Shot does 75% more damage. Whenever Sanguinary Shot critically hits, it restores 2 energy.Tactical Vendor
Viral ElementsRuffianBushwhack spreads Sanguinary Shot’s effect and Point Blank Shot does additional damage to all nearby targets affected by Bushwhack.Tactical Vendor
Augmented HolocommAllTrick Move gains an additional charge.Tactical Vendor
Combat Medic TrainingAllHeartrigger Patch becomes an instant cast and Kolto Pack can be cast while moving.Crafting – GTN or
S3T-BNS Vendor
Armstech Tactical 1
Surgical ShivAllHalf of Blaster Whip’s and Bludgeon’s damage heals you.Tactical Vendor

Trooper

  • Commando
  • Vanguard

Commando

NameDisciplineEffectVendor
Burning BrightGunneryDealing damage with Boltstorm increases the damage of your next Vortex Bolt, stacking up to 4 times to 100%.Tactical Vendor
Gyroscopic StabilizersGunneryReduces the cooldown of Mortar Volley by 20 seconds. Mortar Volley deals 25% more damage to targets affected by your Grav Round’s Gravity Vortex.Tactical Vendor
Primed IgnitionGunneryVortex Bolt causes its target to burn. Boltstorm, Demolition Round, and Grav Round all tick its damage.Tactical Vendor
Kolto VaporsCombat MedicThe Kolto Pods left by Kolto Bomb last a second longer and heal for an additional 5%.Tactical Vendor
Running RestorationCombat MedicAdvanced Medical Probe can be activated while moving and heals for an additional 15%.Tactical Vendor
SC-4 Treatment ScannerCombat MedicSuccessive Treatment heals for an additional 5% and generates Supercharge stacks while channeled, up to 4 stacks for a completed channel.Tactical Vendor
Continuous FireAssault SpecialistHail of Bolts and Mortar Volley refresh and tick your Incendiary Round burn and Serrated Bolt bleed. This effect can only occur once every 2.5 seconds.Tactical Vendor
Energized ChargesAssault SpecialistThe durations of Assault Specialist’s Supercharged Cell and Supercharged Burn are doubled, and their effectiveness is improved.Tactical Vendor
Magnetic ResonanceAssault SpecialistExploding Assault Plastique early with Mag Bolt causes your next Charged Bolts to deal additional Elemental damage.Tactical Vendor
Cool Your JetsAllPropulsion Round recharges 20 energy cells and immobilizes enemies around you for 2 seconds as you leave.Tactical Vendor
JettisonAllConcussion Charge increases your movement speed by 50% for 3 seconds. For each enemy you hit with Concussion Charge, the active recharge time for Propulsion Round is reduced by 2 seconds.Tactical Vendor
Power CycleAllWhen you use an ability with an activation time with Tech Override, that ability is not put on cooldown.Tactical Vendor

Vanguard

NameDisciplineEffectVendor
Energized VambraceTacticsGaining an Energy Lode stack increases Gut’s bleed and Tactical Surge’s damage by 5%. Stacks up to 4 times and lasts 10 seconds.Tactical Vendor
Flame DetonationTacticsDealing damage with Explosive Surge to a target affected by a pre-exploded Assault Plastique causes it to explode, creating a large explosion that deals damage to all nearby enemies.Tactical Vendor
Powered DetonatorTacticsAssault Plastique remains dormant on the target for 12 seconds, and can be detonated by Tactical Surge, Cell Burst or High Impact Bolt. Depending on which is used, a different effect is applied.
Tactical Surge: Slows the target by 50% for 10 seconds.
Cell Burst: The cooldown of Stockstrike is reset your next Stockstrike depletes no energy cells.
High Impact Bolt: Your next Shoulder Cannon missile deals 20% more damage.
Tactical Vendor
HotswapShield SpecialistTransposing a guarded target gives them a large amount of damage reduction for 6 seconds, taunts enemies and places a benign presence on you. After 6 seconds, you swap back.Tactical Vendor
Oil FireShield SpecialistIon Storm deals 20% more damage to targets affected by your Riot Gas. For each enemy affected by Riot Gas hit with Ion Storm, your damage reduction is increased by 3% and the cooldown of Riot Gas is reduced by 1.5 seconds.Tactical Vendor
Thermal ScreenShield SpecialistPower Screen now stacks up to 6 times and Energy Blast or Disruptor Rifle only consumes 3 stacks on use. Activating Infused Kolto Packs immediately generates 6 Power Screens and finishes the cooldown of Energy Blast or Disruptor Rifle.Tactical Vendor
Explosive WeaponryPlasmatechWhile Battle Focus is active Shockstrike, Ion Pulse and Plasma Flare do damage to all nearby targets and Ion Wave hits twice.Tactical Vendor
Flame DissipationPlasmatechWhen Pulse Generator reaches or refreshes to 2 stacks, it applies Pulse Activation to you, lowering the cost Ion Wave by 3 heat. Stacks up to 5 times, and is consumed by Ion Wave at 5 stacks. When consumed, Pulse Activation increases your elemental and kinetic attack damage by 10% for 20 seconds.Tactical Vendor
Superheated FuelPlasmatechBattle Focus increases all elemental and kinetic attacks critical chance and critical hit damage by 25%.Tactical Vendor
Flying FistsAllStockstrike and Shockstrike now have a range of 10m.Tactical Vendor
Neural TriggerAllDealing damage to an enemy affected by your Neural Dart roots them for 2 seconds and ends the taunt.Crafting – GTN or
S3T-BNS Vendor
Cybertech Tactical 1

Universal and Event Tacticals

NameEffectVendor
A Breath of Fresh AirEvery third Activation of your basic attack restores 10% of your Class Resource.Onderon Reputation Vendor
Bek’s Dismount FlourishMake sure to always end your ride with a BANG.Blatant Bek Reputation Vendor
Bek’s Pre-Boom PrecautionsGrants the user a small shield when mounting.Blatant Bek Reputation Vendor
BiorhythmDealing damage increases all healing done, Healing increases all damage done. Stacks up to 5 times. Only one effect can be active at a time.Onderon Reputation Vendor
Durasteel WallSuccessfully parrying, deflecting or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times.Tactical Vendor
Enhanced Seasonings for New CooksIncreases rewards earned from the Feast of Prosperity Cooking Challenge.Feast of Prosperity Vendor
Improved Axel GreaseIncreases rewards earned from the Feast of Prosperity Cantina Dash.Feast of Prosperity Vendor
Krall’s AccordCycles between enhancing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity and Shield. In that order.Onslaught Expansion
Luck Always ChangesYour critical chance with Melee, Ranged, Tech and Force attacks and healing is increased by 1% each second. This effect resets on a successful critical hit.Objective Meridian Flashpoint
Overwhelming DefenseDealing damage increases all damage done for 2 seconds. Stacks up to 5 times.Tactical Vendor
Razor’s Forward MomentumReleases stored momentum upon dismounting.Horizon’s Razor Reputation Vendor
Razor’s KickstartIncreases immediate mount acceleration. This cannot occur more than once every 10 seconds.Horizon’s Razor Reputation Vendor
Reliquary of TimeReduces cooldown of on use relics by 5%Tactical Vendor
Rolling BoilIncreases Mastery by 5% for 5 seconds when a relic triggers.Tactical Vendor
Screamer’s Finishing PoseKeep the audience entertained by sticking the landing. Ends your ride with a pose and some smoke cover.Pit Screamers Reputation Vendor
Screamer’s Introductory FlairYou’re not just mounting. You’re mounting with style.Pit Screamers Reputation Vendor
The Life WardenTaking damage below 20% health will rapidly heal you for a large amount. 10 Minute CooldownTactical Vendor

Recommended Tacticals

Republic DisciplineImperial DisciplineTactical Recommendation
Commando – Assault SpecialistMercenary – Innovative OrdnanceEnergized Charges (Single Target)
Commando – Combat MedicMercenary – BodyguardSC-4 Treatment Scanner
Commando – GunneryMercenary – ArsenalPrimed Ignition (Single Target)
Guardian – DefenseJuggernaut – ImmortalGrit Teeth
Guardian – FocusJuggernaut – RageCauterized Coronary
Guardian – VigilanceJuggernaut – VengeanceHemophilic Slash
Gunslinger – Dirty FightingSniper – VirulenceExploited Weakenss (Single Target)
Airborne Agents (AOE)
Gunslinger – SaboteurSniper – EngineeringRuthless Interrogation
Gunslinger – SharpshooterSniper – MarksmanshipAgitating Energies
Sage – BalanceSorcerer – MadnessTempest of Rho
Sage – SeerSorcerer – CorruptionOne for All
Sage – TelekineticsSorcerer – LightningStormwatch
Scoundrel – RuffianOperative – LethalitySynox Shots (Single Target)
Viral Elements (AOE)
Scoundrel – SawbonesOperative – MedicineCritical Surgery
Scoundrel – ScrapperOperative – ConcealmentAcid Lash (Single Target)
Explosive Cells (AOE)
Sentinel – CombatMarauder – CarnageShard of Mortis
Sentinel – ConcentrationMarauder – FuryCauterized Coronary
Sentinel – WatchmanMarauder – AnnihilationSpiteful Saber
Shadow – InfiltrationAssassin – DeceptionThe Awakened Flame
Shadow – Kinetic CombatAssassin – DarknessWard of the Continuum,
Overwhelming Defense
Shadow – SerenityAssassin – HatredTwo Time Trouble
Vanguard – PlasmatechPowertech – PyrotechFlame Dissipation,
Superheated Fuel
Vanguard – Shield SpecialistPowertech – Shield TechOverwhelming Defense,
Superheated Fuel
Vanguard – TacticsPowertech – Advanced PrototypeOverwhelming Defense

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